#include <Actor/Player.h>
#include <ScriptObject.h>

using namespace Sapphire;

class OpeningUldah : public Sapphire::ScriptAPI::EventScript
{
private:
  static constexpr auto ERANGE_HOWTO_ANN_AND_QUEST = 4101650;
  static constexpr auto ERANGE_HOWTO_QUEST_REWARD = 4102883;
  static constexpr auto ERANGE_SEQ_1_CLOSED_1 = 4101587;
  static constexpr auto POS_SEQ_1_CLOSED_RETURN_1 = 4101691;
  static constexpr auto ERANGE_ALWAYS_CLOSED_1 = 4101537;
  static constexpr auto POS_ALWAYS_CLOSED_RETURN_1 = 4101685;
  static constexpr auto ENPC_ALWAYS_CLOSED_1 = 4101796;
  static constexpr auto ERANGE_ALWAYS_CLOSED_2 = 4101525;
  static constexpr auto POS_ALWAYS_CLOSED_RETURN_2 = 4101680;
  static constexpr auto ENPC_ALWAYS_CLOSED_2 = 4101789;
  static constexpr auto ERANGE_ALWAYS_CLOSED_3 = 4101535;
  static constexpr auto POS_ALWAYS_CLOSED_RETURN_3 = 4101681;
  static constexpr auto ENPC_ALWAYS_CLOSED_3 = 4101787;
  static constexpr auto BGM_MUSIC_ZONE_WIL_TWN = 1035;
  static constexpr auto NCUT_WIL_1 = 186;
  static constexpr auto NCUT_WIL_2 = 139;
  static constexpr auto NCUT_WIL_3 = 187;
  static constexpr auto ENPC_QUEST_OFFER = 3969639;
  static constexpr auto NCUT_LIGHT_ALL = 2;
  static constexpr auto NCUT_LIGHT_WIL_1 = 147;
  static constexpr auto NCUT_LIGHT_WIL_2 = 145;

  void Scene00000( Entity::Player& player )
  {
    auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
    {
      auto questionAnswer = result.getResult( 0 );

      uint16_t itemId = 0;

      switch( questionAnswer )
      {
        case 1:
          itemId = 4423;
          break;
        case 2:
          itemId = 4424;
          break;
        case 3:
          itemId = 4425;
          break;
        case 4:
          itemId = 4426;
          break;
        default:
          itemId = 4426;
          break;
      }

      auto item = player.addItem( itemId, 1, false, true );

      if( item )
        player.equipItem( Common::GearSetSlot::Ring2, *item, true );

      player.setOpeningSequence( 1 );
      Scene00001( player );
    };

    eventMgr().playScene( player, getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
                                  CONDITION_CUTSCENE | HIDE_UI |
                                  HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
                                  DISABLE_SKIP | DISABLE_STEALTH, { 1 }, callback );
  }

  void Scene00001( Entity::Player& player )
  {
    eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, { 1, 0x32 } );
  }

  void Scene00020( Entity::Player& player )
  {
    eventMgr().playScene( player, getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, { 1 } );
  }

  void Scene00030( Entity::Player& player )
  {
    eventMgr().playScene( player, getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA );
  }

  void Scene00040( Entity::Player& player )
  {
    auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
    {
      if( player.getOpeningSequence() == 2 )
        Scene00030( player );
    };

    eventMgr().playScene( player, getId(), 40, NO_DEFAULT_CAMERA, { 2, 1 }, callback );
  }


public:
  OpeningUldah() :
    Sapphire::ScriptAPI::EventScript( 1245187 )
  {
  }

  void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
  {
    if( player.getOpeningSequence() == 0 )
      Scene00000( player );
    else
      Scene00040( player );
  }

  void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
  {
    if( param1 == ERANGE_SEQ_1_CLOSED_1 )
      Scene00020( player );
  }

  void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
  {
    if( param1 == ERANGE_ALWAYS_CLOSED_1 || param1 == ERANGE_ALWAYS_CLOSED_2 || param1 == ERANGE_ALWAYS_CLOSED_3 )
    {
      Scene00020( player );
    }
  }
};

EXPOSE_SCRIPT( OpeningUldah );